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The battle for wesnoth gameplay
The battle for wesnoth gameplay




the battle for wesnoth gameplay

Collision detection for the human means that I need to put more effort into deciding where to move and place my units. I'm spending more and more time thinking about where to place units, because they no longer "stack up" with each other. Tactics are about maneuvering your troops to get an advantage, Strategy is about finding / securing resources (ex: placing your defensive Pikeman on the enemy's mine in Civ2, or in their districts in Civ6)Ĭiv leans towards the simpler/tactics side, but is just barely enough "Strategy" that I'd group it in the strategy side of things.Ĭiv5 and Civ6 has moved more tactical. "Strategy" games approximate the battles and focus on larger scale elements.Ī good rule of thumb is that Strategy Games have an element of siege and supply lines, while Tactics games often just "teleport" the resources where needed. Fire Emblem, Wesnoth, Wargroove, Advance Wars, Heroes of Might and Magic, Panzer General, Starcraft, Age of Empires.

the battle for wesnoth gameplay

"Tactics" games that focus on a singular battle as the core gameplay loop. Romance of the Three Kingdoms is also a strategy game: war, tactics, resources, diplomacy, etc. They're "realtime" only because it'd be too boring to hit "next turn" so often, but you can hit the pause button and really think about a situation at say: September 1st 1939 1pm if something terrible is going on) (Hearts of Iron progresses the simulation in 1-hour increments. Paradox games (Victoria, Hearts of Iron, Crusader Kings, Europa Universialis) are the "complicated" games, technically realtime but the underlying simulations "feel" turnbased. and believe me, this is a good thing!! Things get really complicated. Just get used to the "luck swings" of battle), but a totally different genre than 4X / Strategy.Ĭivilization is on the easier / simpler end of 4X / Strategy. Its a good game (albeit too luck based IMO.






The battle for wesnoth gameplay